![]() ![]() However, the combinations can be confusing and superfluous, especially for the USF. I love the combinations of the regiments/field marshals with the branching paths of the battlegroups, as it creates some interesting mutually exclusive options and combinations. Tank side armor is the most welcome, making tank battles more tactical. These include side armor, elevation bonuses, deeper battlegroup trees, and an additional mini subfaction branch for each faction (field marshalls for Wehrmacht, regiments for USF). Yet CoH3 isn’t entirely a rehash of the old, as it adds some excellent new mechanics into the mix. I’m glad that CoH3 plays it safe, unlike Dawn of War 3, because if it isn’t broken, don’t fix it. CoHs 3 is not innovative but iterates by combining elements from CoH1 and CoH2. It’s fantastic how integral community participation has been to their development since the beginning, and it clearly shows. I believe Relic have also taken the right approach to their overall design philosophy by not reinventing the wheel. ( Extracted game files suggest it will be DAK – Deutsches Afrikakorps.) I’m happy with the setting, but I’m disappointed by the second Axis faction, which appears merely to be more Germans rather than a proper Italian army. You can’t have heavy tanks battling it out on Iwo Jima, and trying to implement a melee system would be a nightmare. As cool as the Pacific Theatre would be, it doesn’t make sense for the franchise. Not only are Italy and Africa underrepresented fronts in WW2 media, but they’re perfect for fostering the combined arms playstyle where Company of Heroes shines. Many of these issues will be fixed before launch, but the question is how much and how well.įirst of all, I believe Relic’s approach with Company of Heroes 3 was the right one, and the Mediterranean theatre makes the most sense. Balance, performance, stability, pathing, collision, the presentation and many mechanics are currently lacking and substantially limit the game’s enjoyability. However, the pre-alpha is very rough and janky to play. The design is superb the two factions and battlegroups (commanders) are designed more elegantly than all the other existing factions throughout the franchise, boasting a much richer strategic diversity. It has some incredible foundations, but its current state has major issues. I’ve played the Company of Heroes 3 multiplayer pre-Alpha extensively over the last week. ![]()
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